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The forest mods mod api
The forest mods mod api












THE FOREST MODS MOD API MODS

Despite my mods being Nexus exclusive, my assets can be used in Skyrim mods hosted outside nexus, such as Loverslab, ModDB, and others.

the forest mods mod api

My assets are made Skyrim exclusive (for various reasons), please don't use them in other games, without asking me first (I'm writing this new PERMISSION TAB in February 2019, so, i will not ask to the removal of previous ported mods of mine to XBOX, most of them with previous old versions of the mods, but i ask please for more commitment in the new ports, in respect for the users on Xbox-One) I just ask the "porters" to maintain the mods actualized, allways make a very clear statement that Mihail is not involved in the port and not support the file to Xbox, and that you are responsible for maintain the mod actualized and for the bug fixing of issues caused by the port.

the forest mods mod api

I don't own a Xbox-One, so i can't do the ports myself, and I don't have, at least for now, an "official porter". I allow ports of my mods into XBOX ONE, since would be unfair to forbid the Xbox players to enjoy my stuff. (I'm writing this new PERMISSION TAB in February 2019, so, mods hosted outside Nexus before this date will not be taken down and i will not ask them to be removed, i just don't allow more uploads since this date, because i can't support this uploads with the necessary actualizations) My mods are allways Nexus exclusive and will never be seen outside Nexus in a legal way. You are not allowed to upload this mod in other sites besides Nexus. You are not allowed to sell mods that use my assets, but you can receive donation points for mods where you are using my assets, because this continues to be non-profit If you're doing an authoral mod, for example, a mod using one of my beasts as mount or follower, or creating a dungeon or land where you will put them, you don't need to put my mods as requirements, you can add the assets of my mods you're using directly on your mod folder, just giving credit to the mods you are using esp fixes, retextures, "more spawn points", etc. But if it's just that, and not an authoral mod of yours, please put this original mod as requirement of yours. I give permission for users to modify my file, including releasing bug fixes or improving on the features my file adds to the game, and to upload it as a separate file. This makes my mods and your mods compatible in immersion to the users of this site You are not allowed to pick my Wampa assets and call him Weregoat for example, or Abominable Snowman, but you can use them in your mod lore as, for example, the beast of Coldwind Catacombs, that would be the name the people in the region gave to the beast, but it's still a Wampa. Obviously you can give an unique name to a creature of mine, and a special unique origin to it, but still respecting the origin and concept of the species, for example. This is not only a rule, but an adivising of good sense to you, since users do not like to have in their gameplays mods that cause immersion conflicts between themselves. This means that you are not allowed to create completely different lores for a creature i released, changing its nature, species name, attacks, animations, basic loot, spiritual alignment, and specially origin.

the forest mods mod api

In respect to the immersion of the players, what is my main modding philosophy alongisde the ideal of make all my assets open source, you are not allowed to change drastically the lore (official or created by me in an immersive way) in The Elder Scrolls universe for the assets you are using. This will automatically create a link where the users of your mod will be able to see the credit section in this page showing the authors that worked in the assets you are using esp settings contained in this mod, in your own authoral mods, as long as you put a link in your mod page to this mod page. You can use the models, textures, special effects, sounds and scripts, and general. THIS MOD IS OPEN SOURCE TO THE COMMUNITY, IF YOU FOLLOW THE RULES BELLOW:












The forest mods mod api